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High CPU Load when editor is trying to trim Full GI Cache
How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more
Sprite packer atlas and original textures are included in build if textu...
How to reproduce:1. Open user's attached project2. Switch to android platform3. Build only scene14. Build only scene2 Actual results... Read more
[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...
How to reproduce:0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time1. Create VFX Graph2. ... Read more
Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...
How to reproduce:1. Open tester-attached project (case_1221209-Game_development_Repro.zip)2. Open the 'Parkour' Scene3. Enter Play M... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more
Unity Search results order does not take into account Provider Settings ...
How to reproduce:1. Open the “SearchBug.zip” project2. Open the Unity Search window3. Search for anything (example: “Setting”)4. Obs... Read more
Package Manager texts get shortened when using a high DPI monitor/high s...
How to reproduce:1. Create a new project2. Open Package Manager and observe how the text looks (Norepro - not scaled.png, Repro - no... Read more
[IL2CPP] Build hangs while building a project with a large array of strings
Reproduction steps:1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP.3. Build and run the project with iO... Read more
Opening reference for Sprite Renderer redirects to missing page
Steps to reproduce: Create a Unity 2D project Add Capsule object to a Hierarchy window (Right mouse click -> 2D Object ->Sprit... Read more
[URP] Performance is worse when SRP Batcher is enabled in the URP Asset
How to reproduce:1. Open the user's attached "SRPBatcher.zip" project2. Open the "SRPBatcher" Scene3. Enter Play Mode4. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation