Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.0a12
2019.3.0f3
2020.1
2020.2
Issue ID
1221209
Regression
Yes
Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exiting Play Mode after loading another Scene
How to reproduce:
1. Open tester-attached project (case_1221209-Game_development_Repro.zip)
2. Open the 'Parkour' Scene
3. Enter Play Mode
4. Press the Space key to load the next Scene
5. Exit Play Mode
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.3.0a12, 2019.3.4f1, 2020.1.0a25, 2020.2.0a1
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.0a11
Notes:
If the crash does not occur the first time, repeat steps 3-5
Disabling auto-generation for Lighting prevents this crash from occurring. Enabling it again may cause the same crash to occur
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b4
Resolution Note (fix version 2019.3):
Fixed in 2019.3.9f1