Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.0a12
2019.3.0f3
2020.1
2020.2
Issue ID
1221209
Regression
Yes
Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exiting Play Mode after loading another Scene
How to reproduce:
1. Open tester-attached project (case_1221209-Game_development_Repro.zip)
2. Open the 'Parkour' Scene
3. Enter Play Mode
4. Press the Space key to load the next Scene
5. Exit Play Mode
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.3.0a12, 2019.3.4f1, 2020.1.0a25, 2020.2.0a1
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.0a11
Notes:
If the crash does not occur the first time, repeat steps 3-5
Disabling auto-generation for Lighting prevents this crash from occurring. Enabling it again may cause the same crash to occur
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b4
Resolution Note (fix version 2019.3):
Fixed in 2019.3.9f1