Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.0a12
2019.3.0f3
2020.1
2020.2
Issue ID
1221209
Regression
Yes
Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exiting Play Mode after loading another Scene
How to reproduce:
1. Open tester-attached project (case_1221209-Game_development_Repro.zip)
2. Open the 'Parkour' Scene
3. Enter Play Mode
4. Press the Space key to load the next Scene
5. Exit Play Mode
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.3.0a12, 2019.3.4f1, 2020.1.0a25, 2020.2.0a1
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.0a11
Notes:
If the crash does not occur the first time, repeat steps 3-5
Disabling auto-generation for Lighting prevents this crash from occurring. Enabling it again may cause the same crash to occur
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b4
Resolution Note (fix version 2019.3):
Fixed in 2019.3.9f1