Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
1
Found in
2019.4
2019.4.15f1
2021.1
Issue ID
1295145
Regression
No
[URP] Performance is worse when SRP Batcher is enabled in the URP Asset
How to reproduce:
1. Open the user's attached "SRPBatcher.zip" project
2. Open the "SRPBatcher" Scene
3. Enter Play Mode
4. Observe the "Global Main Loop" value in the Game view
5. Check the "SRP Batcher" property in the UniversalRP-HighQuality Asset
6. Repeat steps 3-4
Expected result: "Global Main Loop" value is around 14.50 ms (70 FPS) with no SRP Batcher, while with SRP Batcher checked the performance is much better
Actual result: "Global Main Loop" value is around 14.50 - 15.50 ms (70 FPS) with no SRP Batcher, while with SRP Batcher checked the "Global Main Loop" value is around 16.50 - 17.50 ms (60 FPS)
Reproducible with: 7.5.1 (2019.4.16f1), 8.2.0 (2020.1.15f1), 10.2.0 (2020.2.0b14, 2021.1.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a1
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.2f1