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[VFX] Collision with SDF not correct and not robust
The block Collide with Signed Distance Field, can lead to some leaks with some SDFs (narrow, or hollow). It can be easily made more ... Read more
IDE fails to attach to the Unity Process when reenabling Debug mode in t...
How to reproduce: 1. Open the user attached "DebugTest.zip" project 2. Enter the "SampleScene" Scene 3. Open the "Test.cs" Script... Read more
Package path of Roslyn Analyzers is incorrect when using Visual Studio C...
Steps to reproduce: 1. Extract user attached archive "analyzers-package.zip" 2. Open user attached project in "a-project.zip" 3. In... Read more
Crash when using "Screen.orientation" on iPad 4
How to reproduce: 1. Open "My project.zip" project 2. Build for iOS and deploy to the device 3. In the app touch screen with two fin... Read more
Crash when building project for iOS and Xcode is renamed or not installed
How to reproduce: 1. Open the user attached project 2. Rename or delete the Xcode application 3. Go to the Build Settings, choose iO... Read more
Bundles have non-deterministic binary differences when building with Add...
How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more
Windows fails to identify as Windows when building the project using IL2...
Reproduction steps: 1. Open the attached project "1399596.zip" 2. Press File > Build and run 3. Observe the Text on the screen Expe... Read more
Shaders are rendered pink in the 'Battle Wizard Poly Art' package when a...
Reproduction steps: 1. Add 'Battle Wizard Poly Art' package to 'My Assets' 2. Create a new project from the '3D Sample Scene' templa... Read more
MenuItem is not shown in the item list if the string contains symbols
How to reproduce: 1. Open project "MenuItemBug.zip" 2. Go to Menu > Foo 3. Observe the results Expected result: There are two MenuI... Read more
[HD RP] Motion Blur isn't applied to Alembic models when Camera doesn't ...
How to reproduce: 1. Open the user's attached "MotionBlur_HDRP" project 2. Enter the Play Mode in the "ExampleShot" Scene 3. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors