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Fixed in 2022.1.15f1, 2022.2.0b4, 2023.1.0a1

Under Consideration for 2021.3.X

Votes

0

Found in

2020.3.33f1

2021.3.0f1

2022.1.0b15

2022.2.0a10

Issue ID

UUM-661

Regression

No

Crash on mono_class_is_subclass_of_internal when having ISerializationCallbackReceivers on a specific struct

Serialization

-

Reproduction steps:
1. Open the user's attached project
2. Open "Assets/Ouroboros/Battle Board/Scenes/Battle Board" scene
3. Enter Play Mode

Expected result: Editor enters Play Mode successfully
Actual result: Editor crashes

Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a10

Note:
- also reproduces when clicking on any GameObject from "Cell Container" in the Hierarchy

First lines of stacktrace:
0x00007ff9af9fd3fd (mono-2.0-bdwgc) \[class.c:3530] mono_class_is_subclass_of_internal
0x00007ff9afaf8133 (mono-2.0-bdwgc) \[external-only.c:319] mono_class_is_subclass_of
0x00007ff658d7e07d (Unity) scripting_class_is_subclass_of
0x00007ff658de1d7c (Unity) ManagedReferencesTransferState::RegisterReference
0x00007ff658d9c492 (Unity) RemapPPtrTransfer::Transfer<ArrayOfManagedReferencesTransferer>

  1. Resolution Note (fix version 2023.1.0a1):

    Avoid crash and log error message when struct assigned to SerializeReference field

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