Search Issue Tracker
Fixed
Fixed in 2020.3.38f1, 2021.3.8f1, 2022.1.10f1
Votes
0
Found in
2020.3.2f1
2021.3.0f1
2022.1.1f1
Issue ID
UUM-5783
Regression
No
[Backport] [Windows] Popup Window does not receive mouse events when hovering cursor over the topmost pixels
How to reproduce:
1. Create a new empty project
2. From the Scene view View Options toolbar, select the Effects button and menu (activated by the icon to the right of the Audio button)
3. Direct the mouse cursor and click over the few topmost pixels of the Popup Window
Expected result: the Skybox option is highlighted and can be selected within the full area
Actual result: the Skybox option is not highlighted within the first 3-5 pixels, and cannot be selected (click does not respond) within the first 3-7 pixels
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Notes: reproduces only on Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Player consumes more CPU resources when it is running in the background
- Save process is triggered every time when prefab property values are changed by dragging
- Physics.SphereCastNonAlloc is slow when the results array is large
- Colors of GameObject are changed and the background color is green when disabling the “Intensity” of “Bloom” in “Global Volume” GameObject and enabling the “Allow Dynamic Resolution” setting in Camera
- .editorconfig files are ignored when a Roslyn analyzer is running through the Editor
Add comment