Search Issue Tracker
Fixed in 13.x.x
Votes
0
Found in [Package]
master 2021 09 27
Issue ID
1368987
Regression
No
[HDRP] When decals are placed as child objects, they dont spawn at 0,0,0 coordinates
1) Open any HDRP project
2) Create an empty game object and move it away from 0,0,0 coordinates
3) Right click the object above and add a cube or point light
4) Notice the new object spawns at 0,0,0 local coordinates
5) Now right click parent again and add a decal
6) Notice it ignores the child spawn logic and does not spawn at local 0,0,0 coordinates
Expected: When adding a decal as child object. It should spawn the same way other unity objects do (lights, geometry etc).
Easiest to understand looking at the video. Everything I add spawns in the correct location, except decals.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compiled Shader code has self-assignments and redundant code in the Shaders that use "enable_d3d11_debug_symbols"
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
Add comment