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[WebGL] A looping audio sounds different on WebGL than in the editor/nat...
Reproduction steps:1. Open the attached project2. Run project in editor play mode and listen to audio loop.3. Build and Run the proj... Read more
Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetP...
How to reproduce:1. Open the attached project "PrefabUtilityLoadPrefabContentsHang.zip"2. Rename Assets/MonitoredFolder/RenameMeToFr... Read more
[Android]Input.gyro.attitude returns zero values when tested with Moto G...
How to reproduce:1. Download the attached project2. Build and run on Motorola Moto G43. Move device and check logcat for returned va... Read more
[HDRP] Changing the Size of an Orthographic camera changes it's FOV
How to reproduce:1. Open attached project "skyBox.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, click on the Main Camer... Read more
Changing the reference value in the ScriptableObject's script and re-ope...
Reproduction steps:1. Open the user's attached project "SkyboxRepro.zip"2. In the Project window open Assets/DATA/Broken/BrokenRefNu... Read more
[Android] Loading videos from AssetBundles fails unless it's uncompresse...
Steps to reproduce:1. Open user attached project2. Build and Run on a device3. Observe that loading uncompressed from file works4. O... Read more
Builds with Steamworks.NET don't show the errors files and lines details...
1. What happened A build with Steamworks.NET doesn't show the errors files and lines details in the stacktrace. 2. How we can reprod... Read more
Projects without audio stop the external audio sources on Android
Reproduction steps:1) Build user's attached project2) Import any audio to device (or use app like Spotify, Soundcloud etc.)3) Turn o... Read more
[HDRP] Instances drawn with DrawMeshInstanced are not lit up when Light ...
How to reproduce:1. Open attached project "TestProject.zip"2. Open "InstancedWithLightLayers.unity" Scene in "Issue" folder3. Press ... Read more
[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...
1) Download the attached project2) Setup any VR headset, Ensure VR mode enabled in Player Settings3) Open Sepia Scene4) Enter Playmo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used