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Fixed in 5.3.6



Found in


Issue ID




[Android/Audio] Android app stops playing audio at all if another app takes audio focus



To reproduce:
1) Create new project
2) Add an Audio Source to scene with a piece of audio set to play on awake and loop
3) Build and run on Android
4) Notice that the audio is playing normally
5) Pause the app
6) Start a different app which would play audio (tested with Youtube)
7) Return back to built app - it stops playing audio
5) Do something what would cause a notification to pop in phone (Send an SMS/email, for example)
6) Notice that the audio stops playing

Regression 5.3.4p5 -> 5.3.4p6

DUT: Google Nexus 5 (Android 6.0.1)
HTC Desire 510 (Android 4.4.3)

Comments (40)

  1. ivoras

    Nov 17, 2021 23:25

    Not fixed! Bump from 2021.

  2. iiiarchyiii

    Sep 11, 2021 12:14

    2021.1.19f1 Issue persists on Android 11

  3. iiiarchyiii

    Sep 11, 2021 12:12

    2021.1.19f1 The issue still persists, this shouldn't be marked as fixed

  4. Rodolfo-Rubens

    Mar 08, 2018 13:34

    Not solved! Unity 2017.3.0

  5. Obliterus

    Feb 13, 2017 11:29

    Bug is still there on Android builds done with Unity 5.5.1f1
    (resuming back to app kills audio of the app)
    I'm thinking of rolling back to Unity 5.0.1

  6. intiQuo

    Jan 18, 2017 09:04

    bug still there in 5.5.0f3

  7. hhollywood

    Dec 14, 2016 13:44

    bug still there in 5.4.3f1

  8. JohnShaughnessy

    Nov 08, 2016 21:07

    Having this same issue in 5.4.2p3.

  9. rendermouse

    Nov 07, 2016 15:28

    Bug still exists in 5.4.2f2. Why is this ticket marked as FIXED?

  10. redstonegames

    Sep 02, 2016 20:10

    I have never seen a paid framework ($225/mon) that contains so many bugs and regressions. Besides this audio issue I had to submit my app with a blurry icon. Unbelievable!

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