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Duplicate

Votes

31

Found in

5.3.1f1

Issue ID

754687

Regression

Yes

Errors about "Invalid AABB result" appear in console while running a scene

Editor - Other

-

Regression from Version 5.3.0f4 (2524e04062b4)
Repro steps:
1. Open attached project
2. Run the "Level" scene
==>
aabb.IsFinite()
IsFinite(outDistanceForSort)
IsFinite(outDistanceAlongView)
Invalid AABB result
Invalid AABB a

  1. Response avatar

    This is a duplicate of issue #755423

    [Particles] Invalid AABB / InFinite errors in 5.3.1

Comments (15)

  1. 1ef184756ff2918aaeb80a5ae3e61515?d=mm

    Skjalg

    Oct 11, 2017 08:29

    I had a SkinnedMeshRenderer with Bounds (Center and Extents) set to NaN, Infinity and -Infinity. Resetting these fields to actual valid numbers made the error go away

  2. 1cb93705a92699fc5f6565b9803f3710?d=mm

    Kurius

    May 22, 2017 00:49

    For what it's worth, I experienced the error "UNITY Invalid AABB a" when I was trying to dynamically change localPosition of Content beyond the verticalNormalizedPosition of a ScrollRect of a ScrollView. In other words if you have a hierarchy of Canvas -> Scroll View -> Viewport -> Content. If you try to move that Content beyond the boundaries of the Scroll View, then the localPosition of the Content may contain values of NaN, and then throw the aforementioned error. To avoid this, prior to moving the Content, temporarily set verticalNormalizedPosition to either 0 or 1. Those are the boundaries of the Scroll View. When set to 0 or 1, check the resulting localPosition of the Content. Were you going to try to move the content beyond the value of that localPosition? If yes, that means you were about to experience the aforementioned error.

  3. 6350df336abea79859bd1fdde3061386?d=mm

    anton22

    Mar 31, 2017 03:25

    unity 5.6 have this bug

  4. 8f941c32c204795b5f249c8c1486b338?d=mm

    salex100m

    Jan 12, 2017 17:23

    Also started getting a flood of AABB invalid errors related to adding a Trail Renderer to moving object (fast moving, fast turning).

    The Trail Renderer has the particle/additive (soft) shader attached to it.

  5. 64f63c0092882e443444afcd91b1256d?d=mm

    BubbaRichard

    Jul 16, 2016 04:45

    although this is an old post, everywhere I've gotten these errors there is a NaN value in a float or double.
    Regards

  6. 617e83f5d2165908f3440b230940f350?d=mm

    tbrewerart

    Jan 25, 2016 03:54

    1000+ of the above errors in 5.3.1 in a math asteroids kind of game but not a single one in last iteration of Unity.
    Collisions seemed to set it off. No obvious problems with transforms, scale, colliders. etc. Performance seems fine. Went back to 5.3.0f4. Spent a 1/2 day looking for issue

    Waiting with baited breath for patch, or next release. Thanks

  7. 68a187f97694606c6b4931f529d48773?d=mm

    rjmyth

    Jan 20, 2016 10:03

    Hey guys. I fixed this by updating the Unity 3.1.3p3 patch

  8. 5af8e492d56c9c86aef9007fefef9ee8?d=mm

    irfan_omi22

    Jan 08, 2016 18:53

    Problem is seriously effects performance. But if you Build and then Run the game, there seems to be no problem at all. It runs smooth and fine.

  9. 3c08cc86606da523748c9527e76253f4?d=mm

    Karsten

    Dec 30, 2015 11:51

    i still get this after applying the patch 5.3.1p1 , it looks like that the spamming (thanks who ever fixed it) was turned off but the error still pops up serval times in console.

    This is really top priority to fix imo because using a patchversion has many backdraws, no webplayer ect

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