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Timeline horizontal scrolling not working as expected
How to reproduce: 1. Open the attached TimelineBug.zip project 2. Select Cube in the Hierarchy window 3. Go to the Timeline window ... Read more
[PostProcessing] Depth of field is not applied to the whole screen when ...
How to reproduce: 1. Open user attached project "20190215_test.zip" 2. Set Game View Resolution to Fixed Resolution 1000x1000 3. Res... Read more
[MacOS][IL2CPP] Standalone build fails on MacOS with scripting backend s...
Reproduction steps: 1. Create a New Project 2. Import Unity IAP 3. Switch to "IL2CPP" Scripting Backend 4. Build for MacOS Expecte... Read more
[XR][XR SDK] [Vulkan]Editor crashes upon entering Play mode when Vulkan ...
Steps to reproduce: 1. Download and open the attached project 2. Open cube scene 3. Enter Play mode Result: crash Reproduced on 20... Read more
[Android] Game Object using a specific shader is not being rendered in A...
Steps to reproduce: 1. Open the attached project 2. Open Scenes/SampleScene 3. Notice the tree on a plane 4. Build and run to device... Read more
Prefab instance with a script that automatically sets the parent of it c...
How to reproduce: 1. Download extract and open attached project (1128227repro.zip) 2. Open 'SampleScene' 3. Create an empty object a... Read more
[Android] Canvas with a single text is causing huge PostLateUpdate.Playe...
Steps to reproduce: 1. Open attached project 2. Build and run on Android with "Development build" & "Autoconnect Profiler" options c... Read more
UWP player fails to play WebCamTexture when using specific webcam
Steps to reproduce: 1. Download attached project 2. Build project for UWP with IL2CPP or .NET backend 3. Launch UWP player Actual r... Read more
[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...
When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more
Editor crashes with [Position out of bounds!] when applying the HDRTextu...
How to reproduce: 1. Create HDRP template project 2. Select any texture within the project 3. In Inspector try to apply HDRTexture p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon