Search Issue Tracker
Fixed
Fixed in 2020.3.47f1, 2021.3.22f1, 2022.2.10f1, 2023.1.0b6, 2023.2.0a2
Votes
0
Found in
2019.4.39f1
2020.3.34f1
2021.3.2f1
2022.1.0f1
2022.2.0a13
Issue ID
UUM-4125
Regression
No
Windows keys show up with incorrect KeyCodes and throw errors when attempting to reassign shortcuts to them
How to reproduce:
1. Open any Unity Project
2. In the Menu Bar go to "Edit -> Shortcuts..."
3. Attempt to reassign any action to a Windows key
Expected result: No errors are thrown and no changes appear in the bound key field
Actual result: An ArgumentException is thrown in the Console and either "LeftApple" or "RightMeta" is shown as the rebound key
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Notes:
- "LeftApple" is shown for the left Windows key, and "RightMeta" is shown for the right one
- On 2019.4 and 2020.3 they show up as "LeftCommand" and "RightApple"
- Error thrown in the Console:
"ArgumentException: Binding uses invalid key code LeftApple
Parameter name: combinationSequence"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment