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Fixed

Fixed in 2021.3.22f1, 2022.2.17f1, 2023.1.0b10, 2023.2.0a6

Votes

4

Found in

2020.3.35f1

2022.2.7f1

2023.1.0a1

2023.2.0a1

Issue ID

UUM-2698

Regression

No

GameObjects from 31st layer are not rendered when Camera.cullingMask is set to 'Everything'

RP Foundation

-

Reproduction steps:
1. Open the attached 'AddressablesSceneProcessingTest' project
2. Open the 'SampleScene'
3. Observe the Game view

Expected result: The circle is rendered
Actual result: Circle is not rendered

Reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0b16, 2022.2.0a12

  1. Resolution Note (fix version 2023.2.0a6):

    GameObjects from 31st layers are now rendered again when users select 'Everything' for Camera.cullingMask.

    For existing cases, user has to manually select 'Everything' in the dropdown list even if all layers are already selected.

  2. Resolution Note (fix version 2023.1.0b10):

    GameObjects from 31st layers are now rendered again when users select 'Everything' for Camera.cullingMask.

    For existing cases, user has to manually select 'Everything' in the dropdown list even if all layers are already selected.

  3. Resolution Note (fix version 2022.2.17f1):

    GameObjects from 31st layers are now rendered again when users select 'Everything' for Camera.cullingMask.

    For existing cases, user has to manually select 'Everything' in the dropdown list even if all layers are already selected.

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