Search Issue Tracker
Fixed
Fixed in 2021.3.29f1, 2022.2.18f1, 2023.1.0a23
Votes
0
Found in
2021.3.1f1
2022.1.3f1
2022.2.0a15
2023.1.0a4
Issue ID
UUM-560
Regression
No
VFX Graph Gradient Node intensifies color on Particle Emissions excessively when connected to Random Number Node
Reproduction steps:
1. Open the user's attached "VFXEmissionBugExample.zip" project
2. Open SampleScene in Assets/Scenes folder
3. Open "Emission Example.vfx" in the Assets folder
4. Observe Sample Gradient Node Time value (= 1)
5. Observe Cube in Game View
6. Connect Random Number Node output "r" (min <=> max = 1) to the Sample Gradient Node input "Time"
7. Observe Cube in the Game View
Expected result: Cube Particles glow in orange color normally
Actual result: Cube Particles glow in orange color excessively
Reproducible with: 12.0.0 (2021.2.0b9, 2022.1.0a6)
Couldn't test with: 7.7.1 (2019.4.30f1) - the scene becomes white (possibly downgrading issue), 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.19f1) - when random number applied, the Emission example Cube becomes black with a few colored dots (possibly downgrading issue)
Note:
The issue reproduces only when the Random Number Node Seed is set to Per Particle.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
Resolution Note (fix version 2022.2.18f1):
Fixed in: 2022.2.18f1