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DOTS Compiler error when using Entities.Foreach with Lambda expression
How to reproduce:1. Open user's attached project2. Observe Console log Expected result: No errors in the Console logActual result: "... Read more
[mobile]TextMeshPro input field keyboard does not open when the Input fi...
How to reproduce:1. Open the attached "case_1249762-InputFieldTestProject (1)" project2. Build for iOS and deploy the Xcode project ... Read more
[TextMeshPro] ArgumentException error is thrown when saving Font asset a...
ArgumentException error is thrown when saving Font asset after updating it from its preset asset. Steps to repro:1. Open the attache... Read more
[TMP] TextMeshPro font preset focus is being lost when resetting
TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro:1. Open the attached project.2. Project Window >... Read more
UnityLinker fails to run when Assembly Definition Asset is named InputMo...
How to reproduce:1. Open user's attached project2. Make sure Scripting Backend property is set to IL2CPP in the Player Settings3. Go... Read more
Crash on XRInputSubsystem::TrySetTrackingOriginMode when starting XRGene...
How to reproduce:1. Open attached project "Case_1236259" and load scene "SampleScene"2. Enter Play Mode Reproducible with: 0.0.6-pre... Read more
Canvas with Screen Space - Camera does not render UI accurately when usi...
How to reproduce:1. Open user's attached project2. Enter Play Mode3. Observe Game view Expected result: All of the UI is renderedAct... Read more
[Fixed] Vector3Field gets obstructed when it is used to represent a Quat...
How to reproduce:1. Open the attached "QuaternionSRP" project2. Open the "SampleScene" from the Assets folder3. Select the "GameObje... Read more
[URP][Metal] Opaque objects are rendered black when MSAA is enabled and ...
How to reproduce:1. Open user's attached 'URP_Template.zip' project2. Go to File-> Build Settings-> Switch to iOS Platform3. B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section