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0
votes
Fixed

[Mesh] "Failed getting triangles. Submesh topology is lines or points" e...

Graphics - General

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Jun 12, 2015

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Version/s: 5.1.0f3

1. Mesh mesh = new Mesh();2. Debug.Log(mesh.triangles);3. Get the error! (which doesn't cause anything bad, but is annoying) Seems t... Read more

0
votes
By Design

[TreeCreator] Terrain Tree Random Rotation has no effect

Terrain

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Jun 10, 2015

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Version/s: 5.1.0f3

How to reproduce:1. Create a simple tree2. Create a terrain gameobject3. Click place tree tab4. Ensure that Random Tree Rotation is ... Read more

0
votes
Fixed

IL2CPP (iOS) build fails when removing scripts between builds without re...

IL2CPP

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Jun 11, 2015

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Version/s: 5.0.2p4

-Build attached project for iOS with IL2CPP-Delete everything in Assets folder-DON'T close the Editor-Build once again to a differen... Read more

0
votes
Won't Fix

Cursor doesnt change back to hardware cursor on mouse exit using SetCurs...

Webplayer

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Jun 02, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene testscene.unity3. Build to Webplayer and run in Safari or Firefox4. Hover ov... Read more

0
votes
Won't Fix

Navigation does not work correctly with overlapping buttons

UI

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Nov 13, 2014

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Version/s: 4.6.0f1

To reproduce this bug: 1. Open the attached project2. Open 'WorksNot' scene3. It has 3 Overlapping buttons4. Play the scene5. Select... Read more

1
votes
Fixed
0
votes
Fixed

Vertex textures not bound when using DrawProcedural in 5.1

Shaders

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Jun 14, 2015

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Version/s: 5.1.0p1

Breaks TC Particles AS package Read more

4
votes
Fixed

[compute] HLSLcc times out compiling complex shaders (bad perf on comple...

Shaders

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Jun 14, 2015

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Version/s: 5.1.0p1

Since Unity 5.1 many complex compute shaders fail importing due to timeout. Looks like HLSLcc cross compiler (for OpenGL 4.3 / OpenG... Read more

0
votes
Fixed

[Graphics] Left ALT+Return toggles fullscreen

Deployment Management

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Jun 14, 2015

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Version/s: 5.1.0f3

Steps to reproduce:1) Open provided example project2) Press File > Build an Run3) Press "Play!"4) Press left ALT + Return to swit... Read more

0
votes
By Design

Rigidbody/Rigidbody2D Contraints are hidden in debug mode

Inspector Functionality

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Jun 14, 2015

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Version/s: 5.1.0f3

To reproduce:1. Start a new project.2. Create a new game object.3. Add a Rigidbody or Rigidbody2D to the game object.4. Set the Insp... Read more

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