Search Issue Tracker
Paused AudioSource starts playing when adjusting AudioSource.time
How to reproduce:1. Open the attached project "audiotest.zip"2. Build And Run the project3. Press the play button to start playing a... Read more
Audio Mixer Groups are not displayed in Object Picker when located in a ...
Reproduction steps:1. Open the attached 'AudioMixerPackage' project2. Open the 'SampleScene'3. Observe the 'My Source' GameObject in... Read more
Addressables Collision Meshes won't be Prebaked and won't work when runn...
How to reproduce:1. Open the user attached "MeshColliderAddressableTest.zip" project2. Open the "Boot" Scene3. Enter Play Mode and n... Read more
[Input System] [Windows] Mouse buttons do not get switched when the prim...
Reproduction steps:1. Open the attached project "MouseButtonSwapBug.zip" and load Scene "SampleScene"2. Switch the primary button in... Read more
New shape creation using ProBuilder doesn't get redone
Reproduction steps:1. Open the user's attached project2. Open Tools > Probuilder > Probuilder Window3. In the Probuilder windo... Read more
IK is reversed after playing an Animation in Timeline when character has...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. In the Hierarchy window, s... Read more
Shader references are lost when building assets with BuildPipeline.Build...
Reproduction steps:1. Open the user's attached project "AssetBundleWithShaderBug-Modify.zip"2. Open "SampleScene"3. Open "Editor/Bui... Read more
"Mesh Collider doesn't have Read/Write enabled" error is thrown in the C...
Reproduction steps:1. Open the attached Unity "My Project.zip" project2. Go to Window > Package Manager and install the "ProBuild... Read more
Progress bar has the wrong label when building UWP project [2020.3]
When building this project for UWP, you will see that the build gets stuck for ~30 seconds on "Cleaning up old IL2CPP generated file... Read more
[Win11] Editor crashes on GfxDeviceD3D12Base::UpdateComputeConstantBuffe...
How to reproduce:1. Open the attached project "Int64BufferAtomics.zip"2. Open Scene "SampleScene"3. Enter Play Mode Reproducible wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class