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Acute shadow acne when using two overlapping spotlights
Steps to reproduce: 1. Open the attached project2. If required, bake the scene3. Observe the acute shadow acne on the ceiling of the... Read more
[Collab] Collab Tab in Project Settings doesn't update its State until r...
Enabling Collab from Collab toolbar doesn't reflect changes in the Project Settings Collab Tab until it is reopened.Refer to the att... Read more
[Quick Search] FileNotFoundException thrown on Creating Complete Asset I...
On Creating the "Complete" Asset Index under "Quick Search" from the "Preferences" window, the editor throws FileNotFoundException, ... Read more
[iOS] UI Image with a custom unlit shader graph material is not rendered...
How to reproduce:1. Open the "SampleScene" scene in the user-supplied project and build it for iOS2. Launch the project on an iOS de... Read more
Hard crash when LiveLink is enabled and adding new InputSystem map insid...
How to reproduce:1. Open attached project "TestInputMapSubsceneFiles.zip" and scene "SampleScene"2. In Hierarchy, select "SubScene"3... Read more
ScrollRect, GridLayoutGroup and an empty child makes the scene dirty whe...
How to reproduce:1. Open attached project "ScrollRectGridSetsSceneDirty.zip" and scene "DirtyScene"2. In Hierarchy, observe scene Ex... Read more
Invalid kernelIndex errors appear in the console when playing a tutorial...
These errors appear in the console when following the Creator Kit: Puzzle tutorial, or making a new project with the 3d with extras ... Read more
Command line testing in batchmode with legacy -runEditorTests is not equ...
How to reproduce:1. Download tester-submitted project (MainProject.zip)2. Make sure the Library folder is not present in the root pr... Read more
Exceptions when dragging window tabs next to package manager
Dock the Package Manager in a window group with several windows.Activate the Package Manager windowActivate another window in the sa... Read more
Unity 2018.4.16 & up does not correctly support HoloLens2's HolographicS...
1. What happenedThe support to have Unity continue to render the application when HolographicSpace.UserPresence = PresentPassive and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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