Search Issue Tracker
Fixed
Fixed in 2020.3.44f1, 2021.3.15f1
Votes
0
Found in
2020.3.2f1
2021.3.0f1
Issue ID
UUM-1891
Regression
No
[Backport] [VideoPlayer] Buffer overflow warnings when we start playing VP8 video with increased playback speed
How to reproduce:
1. Open the attached project
2. Open and play Far Plane scene. Video will start playing
3. Press "PlaybackSpeed" button in the scene and slide up to increase the value (~3)
4. Press ">|" Nex video button
5. VP8 video starts playing
Actual result: AudioSampleProvider buffer overflow. ... sample frames discarded warning is spawned
Expected result: There is no such warning spawned
Note: if you continue with the same playback speed to the next H264 video, warning stop
Reproducible: 2019.4.21f1, 2020.1.17f1, 2021.1.1f1.2209.3, 2021.2.0a10.1508
Tested and reproduced on:
OSX Unity Editor
VLNQA00152, HUAWEI P9, 7.0.0, HiSilicon Kirin 955, Mali-T880
VLN0150, iPad Pro 10.5", iOS 12.3.1, A10X, Metal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
Add comment