Search Issue Tracker
Won't Fix
Won't Fix in 2020.3.X
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-1885
Regression
No
[Backport] Stepped keys in ".fbx" asset do not always have the correct animation curves when imported to Unity
Reproduction steps:
1. Create a new Unity project and open it
2. Import attached "1322543Test.fbx" asset to your project
3. Select this asset and look at the Inspector window
4. Select the Animation tab and uncheck the "Resample Curves" checkbox, set "Anim. Compression" to off, and check the "Animated Custom Properties" checkbox and click on Apply
5. In the top toolbar click on Window/Animation/Animation to open the Animation window
6. Expand imported asset and click on "Take 001" to view it in the Animation window
7. In the Animation window, select "Curves" to view animations in Curves mode and select "Animator.Eyelid Shape_L"
8. Look at frames 241-242
Expected result: No inconsistencies are observed, meaning that stepped keys were imported correctly
Actual result: A giant dip in the animation curve is observed between 241 and 242 frames
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.0a7
Not reproducible with: 2021.1.0a8, 2021.1.8f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2020.3.X):
Fix has caused regressions elsewhere so we don't intend to backport to 2020.3 currently.