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[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...
To reproduce:1. Open user's attached project "testeditorprefs.zip"2. In main toolbar, go to TEST->Open Window3. Click SET to set ... Read more
Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...
How to reproduce:1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World"2. Enter Play mode Expected result... Read more
OnValidate() fails to recognize GameObject as Prefab when Prefab changes...
Steps to reproduce:1. Open attached project "1115486_test"2. In the Project window go to Assets folder and select TestPrefab3. In th... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more
[IParticleSystemJob] Bounding box is not recalculated after the job
Repro steps:1. Open SampleScene from the attached project2. Press pause/play to enter play while paused3. Select the Particle System... Read more
PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...
How to reproduce:1. Open tester-attached project (LoadPrefabContents)2. Drag the script 'NewBehaviourScript.cs' onto any GameObject3... Read more
[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...
Reproduction steps: 1. Open "OnValidateCrash.zip" project2. Enter Playmode3. See pop-up: "GetManagerFromContext: pointer to object m... Read more
Editor window has different size compared to newly added windows of the ...
Steps to reproduce:1. Open the attached project "case_1116842"2. Notice how the sizes of two Hierarchy windows are different Expecte... Read more
Interactive tutorial "Prefab power - Ramping up" does not continue when ...
How to reproduce:1. Start Unity tutorial from "Basic Tutorials" tab called "Prefab power - Ramping up"2. In step 11 of the tutorial ... Read more
Objects that are visible by the Camera are not rendered while using Occl...
To reproduce:1. Open attached project2. Open OcclusionTest Scene Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used