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Fixed
Votes
1
Found in [Package]
1.10.0
Issue ID
ISXB-1036
Regression
No
[Input System] Touch is not registered when button is pressed at the same time as other button is released
How to reproduce (mobile):
1. Open the attached project "ButtonIssue.zip"
2. Build and Run on Android
3. Press and hold any red square button
4. At the same time release the pressed button and press another button
5. Repeat steps 3 - 4 until reproduced
Expected result: The pressed button becomes green
Actual result: The pressed button stays red
Reproducible with: 1.3.0 (2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15)
Could not test: 1.0.2 (2019.4.39f1, 2020.3.35f1) (blocked by another bug that keeps the button pressed when releasing finger)
Reproducible with devices:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
iPhone 11 (iOS 13.5)
Note: Does not reproduce with old Input Manager
How to reproduce (Windows):
1. Open the attached project "ButtonIssue.zip"
2. Build and Run on Windows are enter Playmode
3. Press any red square button
4. Release any red square button
Expected result: The pressed button becomes red again
Actual result: The pressed button stays green
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Resolution Note:
This issue will be fixed in Unity 6.2. On Windows, Touchscreen will stop sending Mouse events which is currently causing this issue.