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[iOS] Unity Build fails: UnityLinker.exe did not run properly!
Steps:1. Build the attached project ("demo-small.zip") Expected: successfully build.Actual: build fails with errors in the Console:F... Read more
[Improved prefabs] Override window displays options even when there are ...
Override window displays options "revert all" and "apply all" even when there is no dependency to override. Also, the dependencies d... Read more
[Win10] Removing prefab instance's component throws exception in console...
Steps:1. Add Cube GameObject to the Hierarchy2. Drag it to the Project Browser to make a prefab out of it3. Select Cube prefab insta... Read more
ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...
How to reproduce:1. Open attached project (SetTextureFromGlobal.zip)2. Open SampleScene Scene Actual result: once the Scene is opene... Read more
[XR][Android][Cardboard] Application crashes when having both GLES3 and ...
How to reproduce:1. Open attached project2. Build&Run application on Android Result - Notice that crash occurs on devices Notes:... Read more
[Renderer] Dragging around the scene view while the game view is open pr...
Repro steps:- Open the 09_Collisions scene from the FTP project- Enter play mode- With the Scene and Game view side-by-side, drag th... Read more
[Android] Retrying build on authorized Android device, which was unautho...
How to reproduce:1. Connect a device which doesn't recognise your machine (or in Developer Options select revoke USB debugging autho... Read more
Editor crashes when scriptable object is dropped into main Scene Hierarchy
Steps:1. Open attached project ("TestProject")2. Load TestScene==>There are two objects in the scene: GameObject and PrefabInstan... Read more
[Steamworks] First SyncVar variable in script is overridden by random va...
How to reproduce:1. Open attached project "Steam Tools.zip" and scene "SteamworksExample"2. Open Steam and log in to an account3. In... Read more
[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...
To reproduce:1. Open the QA's attached project2. Build and run on Android device3. Observe the thin line Expected result: Anti Alias... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS