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[HDRP][RTX] RTR does not seem to reflect what they should in a player
Repro steps :- Open attached project (HDRP template)- Open scene called "SampleScene"- Make sure that RTR shows the unity ball in th... Read more
Canvas Group Component's "Block Raycasts" and "Interactable" options wor...
Reproduction steps:1. Open the attached project2. Enter Play Mode3. Observe button behavior4. Select "Canvas" GameObject in the Hier... Read more
[XR] AsyncGPUReadback loses readbacks when switching between IDLE and FO...
Reproduction steps:1. Open the user's attached project2. Build and Run3. Activate and deactivate the headset a few times4. Click on ... Read more
Editor crashes when opening TerrainDemoScene from "Unity Terrain - HDRP ...
Reproduction steps:1. Open the attached project2. Open Assets/TerrainDemoScene_HDRP/Scenes/TerrainDemoScene Expected result: Scene i... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps:1. Open the project "ReproShaderGLESBug"2. Connect an Android device3. Open Terminal or Command Prompt and type i... Read more
100% of one CPU core is used when running Linux build
How to reproduce:1. Open the user's attached project2. Build and run the project for Linux3. Observe the Resources tab in System Mon... Read more
Drawn mesh using Graphics.DrawMeshInstanced flickers when setting the Ca...
How to reproduce:1. Open the attached project "TestDrawMeshInstance-2021.zip"2. Open the "SampleScene" Scene3. Enter the Play mode E... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce:1. Open project "ComputeShaderSetConstantBuffer.zip"2. Enter Play Mode3. Observe the Console For Dx11 / 12 API: Run... Read more
[iOS] Time.unscaledDeltaTime starts returning 0 after a while when using...
Reproduction steps:1. Open the attached project "BuggyUnscaledDeltaTime.zip"2. Build and Run the Scene "SampleScene" to an iOS devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask