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0
votes
Fixed

[Metal] Mac standalone build renders Courtyard project incorrectly

Graphics - General

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Dec 10, 2018

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Version/s: 2019.1.0a8, 2019.1.0a10

To reproduce:1. Import Courtyard project from the asset store2. Make sure you've deleted GI Cache3. Open Courtyard scene and re-bake... Read more

0
votes
Fixed

user32.dll SetCursorPos function always moves the Cursor to the center o...

Windows

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Oct 31, 2018

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Version/s: 2018.1.0a1, 2018.2.0a1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce:1. Open users project2. Press Play3. Move the mouse across the Game Window4. Press the right mouse button Expecte... Read more

0
votes
Fixed

[Improved prefabs] "Assertion failed" exception thrown when a prefab is ...

Scene Management

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Dec 10, 2018

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Version/s: 2018.3.0f1, 2018.3.0f2

"Assertion failed on expression" exception thrown on creating a prefab of GameObject with child override whose prefab instance is mi... Read more

0
votes
Won't Fix

[HiDPI] Change Layer pop up menu is not uniform

Themes

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Dec 10, 2018

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Version/s: 2018.3.0f2

The pop-up menu, when changing layer options, is not uniform. "Yes, change children" button appears truncated. Steps to reproduce.- ... Read more

0
votes
Fixed

"Default Max Angular Speed" spelling mistake in Physics Settings

Physics

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Nov 27, 2018

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Version/s: 2019.1.0a3, 2019.1.0a8

How to reproduce:1. Open or create Unity project2. Under Edit, select Project Settings/Settings3. In Project Settings, select Physic... Read more

0
votes
Not Reproducible

"Show all on dashboard" link for commits in Collab History window links ...

Collab

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Dec 10, 2018

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Version/s: 2017.3.1f1

So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a s... Read more

0
votes
Fixed

[ShaderGraph] Flip node needs better UX/feedback

Package: Shader Graph

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Dec 11, 2018

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Version/s: 5.3.0-preview

Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more

0
votes
Fixed

[Windows][Pen] Pen.phase.ReadValue() generates exception.

Package: Input System

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Dec 11, 2018

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Version/s: 0.0.12-preview

When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro:1. Download from GitHub... Read more

0
votes
Fixed

[ShaderGraph] Alpha control value on Flip is not being serialized

Package: Shader Graph

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Dec 11, 2018

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Version/s: 5.3.0-preview

Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more

0
votes
Won't Fix

[Metal][iOS] Rendering Material with GrabPass into RenderTexture results...

Metal

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Nov 26, 2018

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Version/s: 2017.4.0f1, 2018.2.15f1

To reproduce: 1. Download attached project “iOSTest.zip" and open in Unity2. Open “Sample” scene3. Set Graphics API to Metal4. Build... Read more

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