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0
votes
By Design

Rendering to texture from native plugin does not work in Unity 5.1 on mo...

Mobile Rendering

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Apr 21, 2015

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Version/s: 5.1.0b3

Rendering to texture from native plugin does not work in Unity 5.1 on Android and iOS Read more

0
votes
Fixed

Application.persistentDataPath returns different paths on Android in dev...

Android

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Apr 17, 2015

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Version/s: 5.0.1f1

Application.persistentDataPath returns different paths depending whether Android build was development (then it returns storage/emul... Read more

0
votes
Fixed

[WP8.1] System.IO.File.Exists is always false

WP8.1

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Apr 13, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open the attached project2. Build for wp8.13. Open the solution with visual studio4. Deploy to a phone and look at t... Read more

0
votes
Won't Fix

[WP8] Pause resume takes a lot longer on Win BLU HD

WP8

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Feb 04, 2015

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Version/s: 4.6.1f1

This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more

0
votes
Fixed

[PointerHandlers] Pointer enter/exit detection order is not working corr...

2D

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Apr 19, 2015

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Version/s: 5.1.0b3

Steps to reproduce: 1. Open the attached project2. Open 'EventSystemBug' scene3. Notice that three sprites are rendered corretcly ac... Read more

0
votes
Fixed

Custom Text Outline causes failure to build

IL2CPP

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Apr 21, 2015

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Version/s: 5.0.1p1

-e: project adds a custom outline to the UI text. works fine in editor and standalones, doesn't build for IL2CPP WebGL/iOS nor iOS M... Read more

0
votes
By Design

Resources.LoadAll() not working in the WebGL

WebGL

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Apr 20, 2015

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Version/s: 5.0.1f1

To reproduce:1. Build attached project for WebGL2. Open build3. Press play4. Notice that levels are not loaded Read more

1
votes
Won't Fix

Generated Root Motion Curves don't animate correctly

Animation

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Apr 21, 2015

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Version/s: 5.0.1p1

Animation converted to Root Motion Curves doesn't correctly animate, it appears to not fully reach the end values of the animation i... Read more

0
votes
Fixed

Hiding GameObject throw error (m_IsVisibleInScene && IsInScene()) == m_I...

Animation

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Apr 21, 2015

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Version/s: 5.0.1f1

Contains game object "Hero" that plays animation "hero_drinking" at the first frame animation sets mesh render off for foot mesh. Wh... Read more

0
votes
By Design

Unnecessary uniforms from surface shaders generated to OpenGL ES 3.0

Shaders

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Apr 21, 2015

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Version/s: 5.1.0b3

I noticed very strange behavior in unity 5.1b3 that compiled shaders for OpenGL ES 3.0, have lots of unnecessary uniforms, see scree... Read more

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