Search Issue Tracker
Active
Votes
0
Found in
5.1.3f1
2019.4
2020.3
2021.3
2022.1
2022.2
Issue ID
739676
Regression
No
Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh() and destroying all GameObjects referencing that Mesh
How to reproduce:
1. Open the attached project "meshRepro"
2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.unity)
3. Open the Profiler window and select the Memory Profiler module (Window > Analysis > Profiler)
4. In the Module details pane, inspect the value of "Meshes"
5. In the Hierarchy window, delete the GameObject "Tester"
6. In the Profiler Module details pane, inspect the value of "Meshes" again
Expected result: The value of "Meshes" decreases
Actual result: The value of "Meshes" stays the same
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment