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Found in
5.1.3f1
2019.4
2020.3
2021.3
2022.1
2022.2
Issue ID
739676
Regression
No
Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh() and destroying all GameObjects referencing that Mesh
How to reproduce:
1. Open the attached project "meshRepro"
2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.unity)
3. Open the Profiler window and select the Memory Profiler module (Window > Analysis > Profiler)
4. In the Module details pane, inspect the value of "Meshes"
5. In the Hierarchy window, delete the GameObject "Tester"
6. In the Profiler Module details pane, inspect the value of "Meshes" again
Expected result: The value of "Meshes" decreases
Actual result: The value of "Meshes" stays the same
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
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