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Shortcut Manager - Missing Style Sheet warning is produced when closing ...
When closing a modal window in the Shortcut Manager, a warning is produced in the console: Style sheet not found for path "StyleShee... Read more
[Block] Screen Space Size block doesn't work without scale for most of i...
Repro steps:1. Drop the attached VFX asset into the scene2. In the Output, switch the Size Mode to "Pixel Absolute"3. Observe how th... Read more
[DX12] Dynamic mesh corruption with Native graphics jobs - flickering an...
**This is same case as case 1075277 (fixed), but just DX12** Steps to reproduce:1. Open project attached in case 10752772. Make sure... Read more
[Vulkan] Blit generates artifacts on final image after switching scenes
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Build the Player3. Open Standalone build4. Click "Next" two times Expected ... Read more
FootIK not properly applied when using Animator controller + Timeline
FootIK not properly applied when using Animator controller + Timeline Standalone Animator Controller (with FootIK) or standalone Tim... Read more
Unselected quality levels are deleted when closing the project
Steps to reproduce:1. Download 1110678_repro.zip project2. Enable XR and Vuforia in Player settings3. Check quality settings. Notice... Read more
[Deployment Management] "Keystore" text and keystore path are clipped in...
[Deployment Management] "Keystore" text and keystore path are clipped in keystore manager window. "Keystore" text and keystore path ... Read more
[tvOS] Setting a single App Icon doesn't set the same icon to other size...
Steps to reproduce: 1. Open attached project2. Switch to AppleTV3. Open "Player Settings/Icon" window and expand "Appicons" section4... Read more
Using BC6H on PS4 crash the player
Steps: 1. Create a new project2. Have a scriptusing System.Collections;using System.Collections.Generic;using UnityEngine; public cl... Read more
Render Texture Inspector enum broken
While choosing various render texture formats in the Render Texture asset inspector unity will throw errors and fail to create the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left