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[Profiler] Standalone Profiler keeps recording Playmode while on pause
How to reproduce:1. Create new project2. Open Standalone Profiler3. Enter Play mode4. Hit pause and in Standalone Profiler disable a... Read more
[DX11] Water reflections disappear when a GameObject with Default-Materi...
How to reproduce:1. Open the attached project (MaterialReflectionTest.zip)2. Open scene Assets/Scenes/WorldGeneration3. Press the Pl... Read more
[UIToolkit] OnPointerDown is not called after clicking child TextField
Reproduction steps:1. Open the user's attached "UIToolkitCapturePointerIssue-2021.2.zip" project2. Open the "SampleScene" Scene3. En... Read more
Scene loaded using Addressables.LoadSceneAsync looses Asset references w...
How to reproduce:1. Open the user's attached "AddressableNonRecursiveDependencyAndroidBug.zip" project2. Open the Addressabkes Group... Read more
[VFX Graph] VFX is not rendered and errors are thrown to the console whe...
How to reproduce:1. Open the attached package2. Open VFX3. Open SG Actual result: Errors are thrown to the console and VFX does not ... Read more
Virtual method is called together with the Override methods
How to reproduce:1. Open the user attached "Test.zip" Project2. Open the Console tab in the Editor3. Press Play Expected result: Onl... Read more
Texcoord2 is missing in the vertex shader input in HDRP with Realtime GI
Texcoord2 is not correctly bound to HDRP/Lit shader when using Enlighten Realtime GI. This happens only in the Player and makes the ... Read more
Black albedo when using Enlighten Realtime GI in HDRP Player
When using HDRP with Enlighten realtime GI the GI is black in the Player, but works in the Editor. Note: the repro requires the work... Read more
[Android] Switching `Application.targetFramerate` from 30 to 60 will cau...
Reproduction steps:1. Open the attached project "fps_bug.zip"2. Build and Run on an Android device3. Click the button on the applica... Read more
Editor crashes on EndReloadAssembly
How to reproduce:1. Open user-submitted project2. Navigate to CRASH REPRO --> RUN Expected result: Burst AOT settings openActual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch