Search Issue Tracker
Fixed in 2023.1.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.3
2022.1
2022.1.0b12
2022.2
Issue ID
1413534
Regression
No
Rendering artifacts are produced when Physically Based option is enabled on Depth Of Field volume override
How to reproduce:
1. Open the attached project "Physical-DoF.zip"
2. Open the "DOFTest" Scene
3. Enter the Play mode
Expected result: The Depth Of Field volume doesn't cause any visual artifacts
Actual result: The Depth Of Field volume causes visual artifacts around the Sphere object's edges
Reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a10
Notes:
- Artifacts are visible regardless of TAA enabled/disabled
- Artifacts are less noticeable when increasing the camera aperture and lowering the blur radius
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a1