Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Votes
0
Found in
2022.1
2022.2
2022.2.0a9
Issue ID
1417508
Regression
Yes
[HDRP] Editor crashes on RaiseException when building project using Build and Run for the second time
Reproduction steps:
1. Open the attached project "Crash_test.zip" from Google Drive
2. Go To File > Build Settings
3. Press Build and wait for the Build to finish
4. When Build is finished select Build and Run
5. Observe the Editor
Expected result: Build is successful
Actual result: Editor crashes
Reproducible with: 13.1.6 (2022.1.0b10), 13.1.7 (2022.1.0b16),14.0.2 (2022.2.0a10)
Not reproducible with: 12.1.6 (2021.3.0f1), 13.1.5 (2022.1.0b9) 14.0.1 (2022.2.0a8)
Could not test with: 7.7.1 (2019.4.38f1), 10.8.1 (2020.3.33f) - project breaks after downgrade
First stacktrace lines of Development Build:
2022-04-07T14:52:33.134Z|0x5a7c|0x00007FFC650D3FA9 (KERNELBASE) RaiseException
2022-04-07T14:52:33.334Z|0x5a7c|0x00007FF6076321CC (Unity) CxxThrowException
2022-04-07T14:52:33.406Z|0x5a7c|0x00007FF606CD9B83 (Unity) DoBuildPlayer_Build
2022-04-07T14:52:33.406Z|0x5a7c|0x00007FF606CD7EF6 (Unity) DoBuildPlayer
2022-04-07T14:52:33.456Z|0x5a7c|0x00007FF606CCBE47 (Unity) BuildPlayer
2022-04-07T14:52:33.504Z|0x5a7c|0x00007FF604B2FEFF (Unity) BuildPipeline::BuildPlayerInternalNoCheck
2022-04-07T14:52:33.544Z|0x5a7c|0x00007FF60494247C (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
2022-04-07T14:52:33.544Z|0x5a7c|0x000001B5CA910C77 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
Notes:
- Reproducible with empty HDRP project
- Reproducible with Direct3D11, Direct3D12, and Vulkan Graphics APIs for Windows
- Reproducible with Mono and IL2CPP Scripting Backend selected
- Reproducible with macOS Standalone, Windows Standalone
- Not reproducible if building with Build and Run for the first time
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Resolution Note (fix version 2022.2):
Fixed in: 14.0.2 (2022.2.0a12)
Resolution Note (fix version 2022.1):
Fixed in: 13.1.8 (2022.1.0f1)