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Lighting in WebGL build is darker than in Unity Editor
Reproduction steps:1. Open the user's attached "RallyPoint2 - 2021.2.zip" project2. Go to File > Build And Run3. In the WebGL bui... Read more
[UWP] Application.internetReachability gets the wrong values when built ...
Reproduction steps:1. Open project "1351079.zip"2. Open Build Settings from File > Build Settings3. Switch Platform to Universal ... Read more
[GPU PLM] NaN artifacts are present when baking above a certain sample t...
How to reproduce:1. Open the "case_1360935" project2. Open the "Lab" scene3. Generate lighting4. Observe the Scene view Expected res... Read more
UI Builder Background Color Transition Animation doesn't start from 0 Op...
How to reproduce:1. Open the user's attached project2. In the Project view, open Assets/UI/BugBackgroundColorTransition/BugBackgroun... Read more
Material Inspector of Sprite throws "Assertion failed" exceptions when S...
How to reproduce:1. Open the user's attached project2. Open scene AltasTest3. Make sure that Sprite Packer Mode is set to "Sprite At... Read more
BuildPipeline.BuildPlayer throws "The build cannot be appended" exceptio...
How to reproduce it:1. Open the user's attached project "Upgrade.zip"2. In the menu bar click "shoutr lab" > "Export for Android"... Read more
Port count never stops increasing in Standalone build on Mac Standalone
How to reproduce:1. Create a new project2. Click on File -> Build & Run3. When the standalone application is built, open the ... Read more
Windows Editor misses some right mouse clicks right after cursor is lock...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) and enter Play ... Read more
[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...
Steps to repro:1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS;2. Drag 'SponzaLightingDay' scene from... Read more
[Addressables] Scene GameObjects lose ScriptableObject references when S...
How to reproduce:1. Open the user attached project2. Open Addressables Groups window3. Build the bundles via Build -> New Build -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch