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Votes
0
Found in
2020.3
2020.3.29f1
2021.2
2022.1
Issue ID
1408805
Regression
No
RaycastHit.m_UV contains wrong data when Particles intersect with Collider
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Press the Play button
4. Observe the bright blue pixel markings on the Quad in the Game view (for over a minute)
Expected result: painted pixel markings are made on the top half of the Quad where Particles are colliding (A-E rows)
Actual result: painted pixel markings are made on the bottom of the Quad further away from the Particles (H row)
Reproducible with: 2020.3.31f1, 2021.2.16f1, 2022.1.0b13
Could not test with: 2019.4.37f1 (Collections errors), 2022.2.0a8 ('RaycastCommand.RaycastCommand(Vector3, Vector3, float, int, int)' is obsolete)
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Resolution Note:
The internal properties do return the barycentric coordinates, however obtaining the texture coordinates from them might be indeed tricky. We should consider exposing them in a threaded context indeed, created a jira card to track this work for a future release.