Search Issue Tracker
Fixed in 4.2.0-pre.1
Votes
0
Found in [Package]
2019.4
2020.3
2020.3.7f1
2021.2
2022.1
2022.2
Issue ID
1410810
Regression
No
Android builds include iOS post processing when iOS is selected as current build platform
How to reproduce:
1. Open the attached project "Unity IAP Bug.zip"
2. Change Platform to iOS
3. In the Menu bar select Build > Android App Bundle
4. Wait for the build to finish
Expected results: The console does not show build errors
Actual results: The console shows build error 'DirectoryNotFoundException: Could not find a part of the path'
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a8
Note: Does not reproduce when having Android as build platform and building for iOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
Resolution Note (fix version 4.2.0-pre.1):
Fixed in: Purchasing 4.2.0-pre.1