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CanvasScaler.Update() allocates Memory every frame
To reproduce: 1. Download attached project “アーカイブ.zip" and open in Unity 2. Open “SampleScene” scene 3. Enter to Play mode 4. Open... Read more
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce: 1. Open the "Mono_Crash_Test_Runner.zip" project 2. Open "TestScene.unity" scene 3. Press Play Actual result: Uni... Read more
Editor does not recognize the correct values in the interactive tutorial...
How to reproduce: 1. Change windows locale setting to Danish 2. Set windows region settings to Danish(RegionSettings.png) 3. Start U... Read more
Unity crashes on “Transform::GetTransformAccess()” when Entering Play Mo...
Repro steps: 1. Open QA attached project “repro_1109892" 2. Open scene “Aliensglade” 3. Select the Main Camera in the Hierarchy 4. E... Read more
Default Fixed Timestep value is set to 0.02 (50Hz) instead of 0.0167 (60Hz)
How to reproduce: 1. Create a new Unity project 2. Open Edit > Project Settings > Time Expected result: Fixed Timestep value is set... Read more
[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...
Steps to reproduce: 1. Open user attached project - if on windows, it will launch with directx11 graphics api 2. Hit Play, and check... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Press the on-screen buttons Expected result: th... Read more
The `finally` block is not called in UnityTest if error message is logged
Steps to reproduce: 1. Download 1112534_repro.zip project 2. Run test in play mode Expected results: Code in both "try" and "finall... Read more
Crash on GC_mark_from when main camera view is set to see a terrain
To reproduce: 1. Create a new project based on HDRP template 2. Create a new scene (do not use the default sample scene) 3. Import t... Read more
"sprite.textureRect" returns values for master SpriteAtlas instead of Sp...
Reproduction steps: 1. Open "UnityTestProject.zip" project 2. Enter Play mode 3. Look at the Console 4. See "sprite.textureRect" va... Read more
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