Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b12
2018.3.0f2
Issue ID
1112766
Regression
Yes
Crash on GC_mark_from when main camera view is set to see a terrain
To reproduce:
1. Create a new project based on HDRP template
2. Create a new scene (do not use the default sample scene)
3. Import the terrain.unitypackage into Editor
4. Drag the prefab "Terrain_x10_y04" into the empty new scene
5. Adjust the main camera, let the camera see the whole terrain from topside down
Actual result: As soon as the camera sees the prefab, the editor crashes.
Expected result: Should not crash
Reproduced on: 2018.3.1f1; 2019.1.0a13
Not reproducible on: 2018.2.20f1; 2018.3.0b11
Note: happens only on Mac, can't reproduce on windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment