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[IL2CPP] Crash on il2cpp::icalls::mscorlib::System::RuntimeType::get_Dec...
How to reproduce:1. Open attached project "Case_1236557"2. In the Menu bar select File -> Build And Run Reproducible with: 2018.4... Read more
[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce:1. Open SampleScene from "SinglePassBlur.zip"2. Start Play mode3. Inspect text in Game view while toggling Post-pro... Read more
[HDRP] Default Volume Profile UI keeps collapsing
Versions tested: 2019.3.8f1 + 7.4.0, 2020.2.0a7 + 9.0.0Does not reproduce on 7.3.1 Steps to reproduce: 1) Start a new HDRP project2)... Read more
[HDRP] Toggling anything in HDRP asset will produce an error
1) Open any HDRP project and use HDRP/staging branch2) Select HDRP asset that is being used3) Toggle any checkbox like in the video ... Read more
[GPU PLM] Moving an Object while baking breaks directionality
Steps to reproduce: 1. Open the updated CornellBox project2. Open the Test Runner Window (Window > General > Test Runner)3. Cl... Read more
Android device will not connect to Profiler after USB was disconnected, ...
Steps to reproduce:1. Open attached project "BuildOptionsConnectToHost"2. In the top menu bar select "Build > Build Android"3. Op... Read more
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor...
How to reproduce:1. Create a new URP project2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor... Read more
[Shader Graph] Option of resetting Reference value in the Propeties is c...
Option of resetting Reference value in the Propeties is coming on every property values Steps to Repro: 1. Create a new Project in U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked