Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.18f1
2022.1
2022.2
Issue ID
1416778
Regression
No
An image in png format has a black artifact in the Editor
Reproduction steps:
1. Open the user's attached project
2. Go to the 'Assets/Icons/Game'
3. Open the 'Runway.png' in any external image viewer
4. Observe the 'Runway.png' in the Inspector
Expected result: The image has a black artifact in the Editor
Actual result: The image looks the same way as outside the Editor
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.18f1, 2022.1.0b14, 2022.2.0a9
Notes:
- The same image in jpg format is imported without an artifact
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
Resolution Note:
These black artifact are already present in the image (can be seen in gimp/photoshop, making alpha all white), it is just all the preview programs *always* interpret alpha (if present) as opacity/transparency information (and indeed, these black artefacts are in purely transparent regions).
In unity, if "Alpha is transparency" is checked in texture inspector thay would be "gone" (as now, the preview will show the image taking the transparency into the account)