Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1407839
Regression
No
Shader warning is thrown when Visual Effect Graph initializes particles
How to reproduce:
1. Open the user's attached project
2. In the Project window, navigate to FILEPATH*
3. Double-click the Airborne Grass Visual Effect Asset to open the VFX Graph window
4. Select Compile and observe the Console
Expected result: no Shader warning for Airborne Grass is thrown
Actual result: "Shader warning in '[Airborne Grass] [System] Initialize Particle': pow(f, e) will not work for negative f"
Reproducible with: 10.8.1 (2020.3.33f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0b13)
Not reproducible with: 12.0.0 (2021.2.0b14), 12.1.0 (2021.2.0b16), 12.1.6 (2021.3.0f1), 13.1.7 (2022.1.0b15), 14.0.2 (2022.2.0a9)
Could not test with: 7.7.1 (2019.4.37f1) (Value of name 'Wind Velocity' was not found)
Notes: the warning is thrown inconsistently and does not reproduce 100% of the time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VisionOS Player and Simulator crashes on "nw_read_request_report [C1] Receive failed with error "No message available on STREAM"" when playing a video through VisionOSVideoComponent
- Shader starts acting unexpectedly when SV_primitiveID is used in a Hull/Domain Shader
- [iOS] "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously when using specific Project Settings and Anti-aliasing is enabled
- Inconsistent help box font size in Project Settings window
- Local package MonoBehaviour scripts appear as missing after updating the project when the project and package paths share the same prefix
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0b14