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Won't Fix
Votes
0
Found in
2020.3
2021.2
2021.2.16f1
2022.1
2022.2
Issue ID
1412589
Regression
No
[URP] Light artifact is present from a certain angle when Light Near Plane value is up to 0.2
Reproduction steps:
1. Open the user's project
2. Play the "Empty" scene
Expected result: There are no artifacts
Actual result: There is a light artifact
Reproducible with: 10.3.2 (2020.2.7f1), 10.8.1 (2020.3.33f1), 12.1.6 (2021.2.19f1), 13.1.7 (2022.1.0b15), 14.0.2 (2022.2.0a9)
Could not test with: 7.7.1 (2019.4.37f1), 8.3.1 (2020.1.17f1) (broken textures or missing renderer features)
Notes:
- Bug only produces from a certain camera angle and when the Light Near Plane value is up to 0.2
- Couldn't reproduce the issue when recreating the project
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Resolution Note:
This is a side effect of too large triangles being drawn in the shadow map. The solution is to split the geometry.
In some cases the issue can be worked around by enabling the "Conservative Enclosing Sphere" option in the Universal Render Pipeline Asset as well as increasing the "Near Plane" property on the light. These settings will not fix the problem though and if the triangles are scaled even further, the artifacts will reappear.