Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3
2021.2
2021.2.16f1
2022.1
2022.2
Issue ID
1412589
Regression
No
[URP] Light artifact is present from a certain angle when Light Near Plane value is up to 0.2
Reproduction steps:
1. Open the user's project
2. Play the "Empty" scene
Expected result: There are no artifacts
Actual result: There is a light artifact
Reproducible with: 10.3.2 (2020.2.7f1), 10.8.1 (2020.3.33f1), 12.1.6 (2021.2.19f1), 13.1.7 (2022.1.0b15), 14.0.2 (2022.2.0a9)
Could not test with: 7.7.1 (2019.4.37f1), 8.3.1 (2020.1.17f1) (broken textures or missing renderer features)
Notes:
- Bug only produces from a certain camera angle and when the Light Near Plane value is up to 0.2
- Couldn't reproduce the issue when recreating the project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
This is a side effect of too large triangles being drawn in the shadow map. The solution is to split the geometry.
In some cases the issue can be worked around by enabling the "Conservative Enclosing Sphere" option in the Universal Render Pipeline Asset as well as increasing the "Near Plane" property on the light. These settings will not fix the problem though and if the triangles are scaled even further, the artifacts will reappear.