Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
Issue ID
1350279
Regression
No
[API] The value of minBounces can go over that of maxBounces when set through the API
Steps to reproduce:
1. Make any new project
Through a script:
2. Set min bounces to 100
3. Set max bounces to 100
4. Set max bounces to anything <100
5. Observe
OR
1. Open the attached repro project
2. Window > General > TestRunner
3. Run the test called MinMaxBounceClamp
Expected result: min bounces are clamped to the max bounce value
Actual result: min bounces go over the max bounce value
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Add comment