Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0.0
Issue ID
1350317
Regression
No
[URP] The light is different when the project was upgraded from LWRP to URP compared to created on URP
How to reproduce:
1. Create a new LWRP project on Unity 2018.4
2. Close the project and reopen it on Unity 2019.4
3. Create a new URP project on Unity 2019.4
4. Compare the two projects lighting in the Scene "SampelScene"
Expected results: The lighting is the same
Actual results: In the updated project the lighting brightness is higher
Reproducible with: 7.6.0 (2019.4.29f1), 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.15f1), 12.0.0 (2021.2.0b4, 2022.1.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
When upgrading from 2018 to 2019, post-processing is expected to change. In 2019 URP uses a built-in post-processing stack and there's no tooling to convert from from PPv2 to the new stack.