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Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
[iOS] [URP] Visual artifacts in build when using Scriptable Renderer Fea...
How to reproduce:1. Open the attached project ("SRFBugReport.zip")2. Build And Run on an iOS device Expected result: "SimpleYellowMa... Read more
[IL2CPP] Can't build on Windows when system display language is set to T...
How to reproduce:1. Set Windows display language to Turkish2. Sign out of Windows and sign in again3. Create a new Unity project4. I... Read more
The Rect Transform and the Anchor Preset of a nested Canvas gets reset w...
How to reproduce:1. Open the attached project "case_1374782.zip"2. Open Scene "SampleScene"3. In the Hierarchy window drag "inner" G... Read more
[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode
Reproduction steps:1. Create a new HDRP Project2. Open Build Settings window in File > Build Settings3. Turn on Autoconnect Profi... Read more
GameObject renaming gets cancelled when pressing Shift key and Collab Pr...
Reproduction steps:1. Open the attached project "1373687.zip"2. Open Assets > Senes > Main3. Select Any GameObject in the Hier... Read more
D3D12 fullscreen stretches to fill screen rather than maintaining aspect...
Reproduction steps:1. Open user-submitted project2. Build the project (File -> Build Settings ... -> Build)3. Run the build4. ... Read more
FileSystemWatcher throws debug assertion error when building with IL2CPP
Reproduction steps:1. Open the attached project2. Go to Edit -> Project Settings -> Player3. Set "Scripting Backend" to IL2CPP... Read more
Data size for different pixel format textures error is thrown when copyi...
How to reproduce:1. Open the user's "CopyTextureBug1088882" attached project2. Enter the Play Mode3. Observe the Console log Expecte... Read more
Environment reflections are temporarily disabled when entering Prefab Mo...
Reproduction steps (1st method):1. Open the project "1376649.zip"2. Find "PREFAB" in the Hierarchy view and enter Prefab Mode3. Exit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12