Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2018.4.12f1
2020.2
Issue ID
1219643
Regression
No
[Windows] Unity crashes when packing PVRTC variants.
How to reproduce:
1. Open attached project ("AtlasTests.zip")
2. Open SampleScene scene
3. Open Test Runner window (Window->General->Test Runner)
4. Run all tests
Expected result: Tests doesn't fail
Actual result: Tests fail or Unity crashes
Reproducible with: 2018.4.21f1, 2019.3.10f1, 2020.1.0b5
Could not test with: 2017.4.39f1 (Package manager was not present)
Note:
- If tests don't fail, run it again (it should occur after a couple of runs and then be consistent if the test doesn't fail immediately)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a12, backported to 2020.1.0b10, 2019.3.16f1, 2018.4.24f1