Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2018.4.12f1
2020.2
Issue ID
1219643
Regression
No
[Windows] Unity crashes when packing PVRTC variants.
How to reproduce:
1. Open attached project ("AtlasTests.zip")
2. Open SampleScene scene
3. Open Test Runner window (Window->General->Test Runner)
4. Run all tests
Expected result: Tests doesn't fail
Actual result: Tests fail or Unity crashes
Reproducible with: 2018.4.21f1, 2019.3.10f1, 2020.1.0b5
Could not test with: 2017.4.39f1 (Package manager was not present)
Note:
- If tests don't fail, run it again (it should occur after a couple of runs and then be consistent if the test doesn't fail immediately)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a12, backported to 2020.1.0b10, 2019.3.16f1, 2018.4.24f1