Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2018.4
2020.1.0b5
2020.2
Issue ID
1237942
Regression
No
[Prefabs] Applying added GameObject to prefab from context menu makes its scripts lose references
How to reproduce:
1. Open the attached project "1237942.zip"
2. Open the "test" scene
3. In Hierarchy window right-click GameObject "Sphere" and then click "Added GameObject" > "Apply to Prefab"
4. Undo last step (ctrl/cmd + z)
5. In Hierarchy select GameObject "Prefab GO" and in Inspector window click "Overrides" > "Apply All"
Expected result: in step 3 and 5 - GameObject "Sphere" component Test (Script) keeps the reference to the "Cube" GameObject
Actual result: in step 3 - GameObject "Sphere" component Test (Script) loses the reference to the "Cube" GameObject
Reproducible with: 2018.4.21f1 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2017.4.39f1 - GameObject context menu does not contain "Added GameObject"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2021.1):
The issue has been fixed and should no longer reproduce in Unity 2021.1.0a7 and above.
Resolution Note (fix version 2019.4):
The issue has been fixed and should no longer reproduce in Unity 2019.4.18f1 and above