Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3
2019.3.0f6
2020.2
Issue ID
1234924
Regression
No
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake Collision Meshes flag is enabled
How to reproduce:
1. Open attached project ("ConvexHull.zip")
2. Open SampleScene scene
3. Enter Play mode
Expected result: No warning is thrown
Actual result: "Couldn't create a Convex Mesh" warning is thrown
Reproducible with: 2018.4.20f1, 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2017.4.39f1 (Package manager is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a10, backported to 2020.1.0b10, 2019.4.18f1, 2019.3.14f1, 2018.4.24f1