Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3
2019.3.0f6
2020.2
Issue ID
1234924
Regression
No
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake Collision Meshes flag is enabled
How to reproduce:
1. Open attached project ("ConvexHull.zip")
2. Open SampleScene scene
3. Enter Play mode
Expected result: No warning is thrown
Actual result: "Couldn't create a Convex Mesh" warning is thrown
Reproducible with: 2018.4.20f1, 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2017.4.39f1 (Package manager is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a10, backported to 2020.1.0b10, 2019.4.18f1, 2019.3.14f1, 2018.4.24f1