Search Issue Tracker
ModelImporter.importBlendShapeNormals read wrong values when BlendShapeN...
Steps to reproduce: 1. Open user OC attached project 2. Make sure that both .fbx files have "Blend Shape Normals" option set to "Imp... Read more
Set as default Preset button is disabled when working with Sprite Atlas ...
How to reproduce: 1. Create a new Unity project 2. Create a new Sprite Atlas 3. Create a Preset for the Sprite Atlas 4. In the Inspe... Read more
[Android][UnityIAP] When calling Application.Quit and relaunching app, i...
Steps to reproduce: 1. Open attached project 2. Turn On Unity IAP 3. Build And Run on an Android device 4. Install and run app 5. Cl... Read more
Second Camera with lower Depth than the first one causes UI background t...
How to reproduce: 1. Open the user-submitted project (testbackground.zip) and enter Play mode 2. In the Hierarchy Window expand the ... Read more
[Inline] ArcCone and ArcTorus do not have a Cone and Torus types, respec...
Repro steps: - Add an inline ArcCircle, ArcSphere, ArcCone and ArcTorus node. - Observe how ArcCircle and ArcSphere have a Circle an... Read more
[Events] OnPlay and OnStop events affect all spawners within a system
Repro steps: 1. Drag the attached VFX to a scene 2. Open the effect and press the Stop event. 3. Observe how all particles are stopp... Read more
[Culling] Shadows not culled properly if the effect is visible in either...
If a shadow-casting VFX is not visible in the game view, but it is visible in the scene view, it will still cast shadows in the game... Read more
[Video] Changing VideoClip of VideoPlayer component at runtime doesn't p...
Changing VideoClip of VideoPlayer component at runtime doesn't play newly assigned video clip Steps to reproduce: 1. Open attached ... Read more
[2019.1] Variables of Custom Script components are indented in the Inspe...
To reproduce: 1. Open Unity and create a new project 2. Select "Main Camera" or other gameObject 3. In Inspector window press "Add ... Read more
[Linux][Mouse][Editor] Mouse position is inconsistent with the Old Input.
The Y value for the mouse position of the new Input System is incorrect. The 0 is supposed to be at the bottom, but it is reversed i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field