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GC.Collect() to be called at regular intervals causing noticeable lag sp...
How to reproduce: 1. Open the attached PeriodGcCollect2017.zip project 2. Enter the Play Mode 3. Go to Profiler window -> select Pro... Read more
[ProBuilder] Mesh / Mesh Collider changes do not get applied to prefab
When applying ProBuilder edits to a prefab, the Mesh and Mesh Collider data does not get applied. To Reproduce: 1) Download and Ope... Read more
[ProBuilder] Cannot create a shape in prefab mode
It is not possible to create a probuilder shape while in prefab mode. To reproduce: 1) Download + Open Attached Project 2) Open the... Read more
ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG. Actual: loading a... Read more
[UI] The Binding option "touch [Touchscreen]" does not work.
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/332 When using UI, the "touch [Touchscreen]" binding option d... Read more
[Scripting] NullReferenceException when adding OnScreenButton component ...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/393 Repro: 1. Download package and project at: https://github... Read more
[Debugger] Events are sometimes out of order or disappear
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/408 Repro: 1. Download package and project: https://github.co... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps: 1. Open the attached project named "Case_1121794" 2. Try to move the "ExampleScene" object in the Sample scene 3... Read more
[2017.4][GLES3][Android] Textures of a specific width are rendered incor...
Repro steps: 1. Open attached project 2. Make sure the Graphics API is set to GLES3 3. Build and Run on Android 4. Observe the two t... Read more
"2D GameKit" Tutorial's MovingPlatform Component is not saving propertie...
How to reproduce: 1. Open the "2D GameKit" Tutorial Project 2. Drag the "MovingPlatform.prefab" to the Scene 3. Untick the "Moving" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL