Search Issue Tracker
Fixed in 4.1.0-preview.5
Votes
0
Found in [Package]
3.0.0
Issue ID
1135751
Regression
No
[ProBuilder] Mesh / Mesh Collider changes do not get applied to prefab
When applying ProBuilder edits to a prefab, the Mesh and Mesh Collider data does not get applied.
To Reproduce:
1) Download and Open Repro.zip
2) Open SampleScene.unity
3) Select the "Test Prefab" prefab instance in the Scene Hierarchy
4) Click on the "Overrides" drop down in the inspector & click the "Apply All" button
5) Click on the "Overrides" drop down button again.
Observe not all changes were applied successfully. Expected result would be for the Mesh and Mesh Collider to be applied to the prefab.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
- Game View Tab Scale changes erratically when a Unity Tab is on a different screen with a differing Display Scale
- Six way lighting receiving wrong lighting from APV when set to World Space
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
Resolution Note (fix version 4.1.0-preview.5):
Was not able to reproduce using Unity 2019.3.0a5 and ProBuilder 4.1.0-preview.5 as of 649ca76e3c9b540c6250d256d663a3e0741484af