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While resizing the player window, everything is black
To reproduce:1. Open attached project2. Build and run Mac OS standalone3. Resize player window4. Notice that player window is black ... Read more
[OSX] Accessing GUIClip type via Reflection returns Null
How to reproduce: 1. Open attached project- Project contains an editor script2. Go to menu Test/Demo Window- Note how the console pr... Read more
The documentation shipped with Unity appears to be older than the Online...
Compare the Online scripting docs for EventSystem to the offline version. Read more
WebGL - AudioMixer Inspector Variable Always Null
To reproduce:1. Open the AudioMixerTest scene2. Run the scene, you will see: 'Is audioMixer null?: False'3. Build the WebGL project ... Read more
Asset bundles not working after 5.0f2
To reproduce:1. Open attached project (WebGL assetbundles.zip)2. Build and run WebGL3. Press 'load asset'4. Notice that asset loads ... Read more
Asset Bundle builder doesn't check cginc dependencies
To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more
Crash when compressed asset bundle is loaded with CreateFromFile
To reproduce:1. Open attached project2. Click Bundles -> Load3. Editor crashes Read more
Plugin Importer settings do not persist when exporting a .unitypackage
How to reproduce: 1. Open attached project- Package has 3 different Release channels (Debug, Profile, Release) for a single plugin- ... Read more
[CapsuleCastAll] Wrong capsule is cast againt colliders when using Capsu...
Steps to reproduce this issue: - Open the attached project- Open 'bug' scene- The two green spheres visualize the ends of the collid... Read more
[Gizmos] GizmoType value is multiplied by 2 when using with a DrawGizmo ...
Steps to reproduce this issue: - Open the attached project- Open 'test' scene- Observe 'parent' gamebobject in the scene view It sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled